in

All the differences between DirectX 12 and DirectX 11



The latest version of Microsoft’s API software programming interface DirectX, which has been in our lives for a long time, will change some dynamics in the DirectX 12 game world. So what are the differences between DirectX 11? We examined both DirectX versions for you and explained their prominent features in full detail.

Comes with Windows 7 version DirectX 11, It was a version of DirectX that could also be installed on the Vista version. It came with Windows 10 with DirectX 12, and it brought many different innovations with it. However, due to not all users or willing to upgrade to Windows 10 DirectX 11 API software programming interface It is known that many computers are used.

DirectX 11 and for all API software programming interfaces such as DirectX 12; It would not be wrong to say that they enable games to be opened on your computer. DirectX 12, the latest version of the DirectX API programming interface, and its previous version, which allows you to open and play games on your computer by acting as a bridge between the game and the graphics driver. What is the difference between DirectX 11 We answered the question for you in all details.

DirectX 11 vs DirectX 12 comparison video:

Differences between DirectX 11 and DirectX 12:

  • Multi-core processor performance
  • Efficient use of hardware
  • Control for game developers
  • PSO use
  • Command flow model
  • Linking a source
You May Also Like:  Top Car Brands by Sales in United States 1970 - 2018

Multi-core processor performance:

DirectX 9 and 11 based games use 2 and 4 cores, and sometimes this number was limited to one. DirectX 12 on the computer where the game is opened how many seeds there are distributes the power evenly according to this situation and offers the user a much stronger performance. A feature that attracts attention especially for multi-core CPU users.

Efficient use of hardware:

directx 11, hardware

NVIDIA has much better driver support, while AMD hardware is always lacking in this regard. DirectX 12 will overcome such problems It comes with a technology addition. Accordingly, DirectX 12 allows stages such as calculation and graphics to be executed simultaneously, thus allowing you to see driver support much more powerfully.

Control for game developers:

directx 11, game developer

How game developers would use the hardware on the game was controlled through drivers and API software programming interfaces. This has changed with DirectX 12. Game developers now with DirectX 12 have full control over games and thus, they can perform the optimization processes they want.

PSO usage:

directx 11, pso

GPU sequential objects on DirectX 11 are in different situations such as Vertex Shader, Hull Shader, Geometry Shader and are interconnected. Requiring separate definitions, this situation has changed with DirectX 12. DirectX 12 these states are terminated after its creation It replaces it with PSO. PSO offers dynamic transition and full efficiency by transferring small amounts of data.

You May Also Like:  Uniforms to be added to the game with LoL 10.23 patch

Command flow model:

directx 11, command

In DirectX 11, there is only one command flow sequence to the GPU, which increases the load on the CPU, causing negative consequences. DirectX 12 has a new model with different scripts and multi-thread capability. The model does all this burden requiring different resources simultaneous execution by dividing it into small parts provides. Thus, much faster and more efficient results can be obtained.

Linking source:

directx 11, source

Although DirectX 11 resource binding was seen as useful by many users, it was inadequate in terms of hardware usage. So much so that there were even pieces of hardware he had never used. DirectX 12 has descriptive stacks and tables. This stack and tables that store and organize data Used by the GPU. Thanks to the new tables created in case of new need, much more efficient source linking is created.

Other features of DirectX 12 over DirectX 11:

  • DirectX 12 comes with support for an API called DirectX Raytracing for short, DXR.
  • With its variable speed shading feature, it allows the GPU to focus on the visible midpoint of the screen and a much better quality image allows it to present.
  • With DirectX 12 in the frame points of the screen shading is reduced but the visual quality at the actual focus increases.
  • With its CAS feature, it offers separate shading for each of the 16 x 16 screen tiles.
  • With motion adaptive shading, for example in a racing game while the shadow of the car changes in every frame, trees standing on the sides can remain fixed.
  • Support different GPUs better with multi-GPU support scaling, mixing and matching offers the possibility.
  • With the anti-texture feedback feature, textures that are not used in the game are removed from memory, and this 2.5 times the VRAM power increases.
  • VRAM power is used efficiently, mostly by shading only on certain objects on a still image.
  • With DirectX 12 different GPU powers It can double the video memory by focusing on VRAM.
  • DirectX 12 strengthening the software aspect of games purposes.
  • With DirectX 12 Ultimate, a DirectX 12 upgrade, games can be easily optimized for different platforms.
You May Also Like:  The 'Steam Awards' Where Players Can Vote Has Begun

directx 11, directx 12 ultimate

DirectX 12, the latest version of DirectX, which is Microsoft’s API software programming interface for you, and its previous version Differences between DirectX 11 and we explained the highlights of both versions. After seeing the differences of the two versions, it is entirely up to the user to make a choice.



Dikkat: Sitemiz herkese açık bir platform olduğundan, çox fazla kişi paylaşım yapmaktadır. Sitenizden izinsiz paylaşım yapılması durumunda iletişim bölümünden bildirmeniz yeterlidir.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Las aves juegan según diferentes reglas evolutivas en los “bosques de arena” del Amazonas

80% of Respondents Report Significant Symptoms of Depression